<Caffeine> was stuck on Rotface for 6 weeks. That’s six weeks of death by goo. That’s a lot of time to faceplant on the same boss. Gave me a lot of time to read a lot of strategies.. and a lot of different things to try.
So here you go.. here’s what we learned and what’s working for us. I’m totally going to steal Fulguralis’ picture and repurpose it to my own usage.
Continue reading Rotface Strategy Notes
We had too many ranged DPS sign up for ICC this week. I volunteered to sit out. I’ve gone on most of the guild runs and it’s only fair. The group did great even without me. They burned through all of the lower spire, festergut and rotface in a little less than 2 hours. Then they got really good attempts in on the Blood Princes. I’m very proud.
While my guild was running ICC I ran off and did VoA. I picked up the Sanctified Dark Coven Gloves from VoA-25 and the Furious Gladiator’s Pendant of Dominance from VoA-10. This meant I had to fiddle around both my “Boss 14%” clothes and my “High Stamina” set. When I get new gear I fiddle my gear around to get the highest pawn score and yet still keep at my hit cap. This “fiddling” can take upwards of 2-3 hours depending on whether I’m doing a quick gear swap.. or if I’m doing a full gear audit to make sure I have the best gear set for each of my sets (14% hit, 17% hit, High Stamina, etc). This is kind of a PITA and not terribly interesting.. just kind of manual. While I was working on these sets I found myself thinking “Gosh, it’s too bad that Outfitter can’t just read my Pawn settings to make these gear sets automatically”. Amazingly enough somebody already thought of that. Hidden deep in the menus of Outfitter is the option to have outfitter rebuild your gearset based on a Pawn scale.**
Continue reading Outfitter + Pawn
I had a /facepalm moment.
To set the stage.. last week (and frankly ever since the 3.3.3 change to Frozen Orbs were announced) I’ve dutifully ran my daily heroic. At the end of every heroic I hesitated over the Frozen Orb. Do I greed and hope that no one else has already needed it.. do I wait until everyone else has chosen and THEN make my choice. It was maddening. If I hit greed and then someone else needed I thought they were an asshat. I RAGED at them being an asshat. If I waited.. and then 1 out of the four other people hit Need.. and THEN hit Need.. well then I felt like an asshat. I don’t like that.. I don’t want to be an asshat.. and I dispise being under the influence of asshats.
So last night I finally hit on the answer. At the beginning of the run I type out in party:
/p Hi all! To avoid confusion, everyone please roll need on the orb.
Ta da. Suddenly I’m not worried about it. I roll need.. and the others roll need..and it’s all fair and nifty. In fact last night someone rolled greed.. and for like a split second I felt bad.. like OMG maybe he missed when I put that into the party chat.. but almost immediately he typed “Oops, I forgot.”
So there. My stress level is lowered. All is good in my world again. It was so freaking easy I’m amazed I didn’t think of it sooner.
Rotface is totally a pansy. We’ve killed him twice. He’s totally on farm.
We also downed Yogg-Saron (yeah us!). He’s also kind of a pansy (when you totally out-gear him).
Putricide is a punk. Hate him. He can take his fking good news and stuff it up his skiny ass. We made lots of attempts on Putricide. At best we killed one green slime before it ate the whole raid.
Trash in Crimson Hall can also get good news stuffed up their ass. Fking bastards. No attempts on Blood princes. Seriously, the trash kicked our asses. Bastards.
But hey.. at least we’re 6/12 in ICC. Go us!
Here’s something I’ve observed.. Blizz thinks (possibly rightly) that choice is more interesting than non-choice. They’re putting extreme amounts of effort into the game just to provide you with valid alternatives. They’ve given Warlocks 3 viable raiding specs and are working to make them each approximately equivalent. They balanced all the professions so that all of them give you about the same bonuses just in slightly different ways. They’ve homogenized the classes.. so that instead of saying “must take a shadow priest for the mana over time”, instead we’re saying “well we need replenishment.. we have 3 people to choose from”.
This is all well and good (unless you’re that shadow priest who no longer has a guaranteed raid spot) but Blizz doesn’t seem to be applying this mentality to quests.
The only choice in a quest is to decide not to do it. The game doesn’t even treat that as an actual choice.. “not” doing the quest just means you haven’t started on it yet.. it’s still there.. and you can start it at any time. There’s no way to tell the game: NO, I choose to never do this quest.. change my future based on my NOT doing this quest.
Regardless of how much lore gets baked into quest lines.. the quests really boil down to a static task list. Given some flowery and touching story about a soldier’s plight during wartime.. instead we skim the text and boil it down to “gather 15 foozles” or “go talk to whoozit in someplace”. No matter how convoluted it becomes.. it’s really just a simple task list.
If you’re listening Blizz.. choice is interesting. I’m even in favor of irrevocable choices. It’s interesting to make a choice that has consequences.
Our timeline.
BC: Warlocks hit lifetap to get mana back by sacrificing health. Some (bad) warlocks hit LOTS of lifetaps all at once scaring the healers. Warlocks cackle maniacally.
Wrath Development(late 2008): Blizz consolidates gear so Warlocks are sharing gear with priests and mages. This means that everyone will be getting Spirit gear now. Warlocks have NO use for spirit.
Oct 2008: On the Beta, Blizz say “Lifetap will now scale with spirit instead of Spellpower” (“I got spirit, yes I do“)(“scales with” meaning the tap will take away more health and award an equal amount of mana. The calculation is 710 + (3 * SPI))
Wrath launches.
Feb 2009: Blizz introduces the “Glyph of Life Tap”(“It’s the end of the world as we know it“)(you gain 20% of your spirit as spell power for xx sec)
Warlocks start tapping throughout the fight to keep the buff up. Spirit is finally worth something 2 SPI = 1 SP in calculations.
Dec 2009: Blizz updates the Felhound so that it does decent damage and regnerates more mana than it’s using even when all-out attacking. (“My pet’s better than your pet“)
Affliction warlocks switch to using the Felhound.
January 2010: Blizz introduces T10 armor. Warlock T10 has very little spirit on it.
Blizz also updates Glyph of Life Tap so that it sometimes procs when Dark Pact is used.
Warlocks begin specing out of Improved Life Tap and into Dark Pact (Life Tap scales with spirit which we have less of.. and Dark Pact can also trigger the Glyph’s bonus).
Feb 2010: PTR note for patch 3.3.4 says “Life Tap: This spell no longer scales with spirit, and instead scales with spell power.”
Since we’re in Cataclysm Development.. I wonder if they’ve decided to remove Spirit from a Warlock’s “must have” list for stats. Even further.. I wonder if they’re moving spirit off of gear.. We -still- have to share gear with Priests and Mages.. I wonder if that gear will be spirit-less.
In fact, now that I think of it.. I think they said they wanted to make Spirit be something that only healers cared about.. so maybe they’re moving that into the talent trees. That’d be spiff.
In that case, I wonder when the Glyph of Life Tap will be changed.
Last week <Caffeine> -finally- downed Rotface. I wasn’t in the run. We’d been late getting home from visiting family. I’m -really- really- pleased that the guild was able to down Rotface without either myself or my honey (a guild tank) in the run. I have my fingers crossed (hard) that we’ll be able to do it again. Sometimes the second downing is almost more noteworthy than the first. After 6 weeks of being stuck on him I really hope we can do it again this week.
Continue reading Iced Coffee, Extra Smooth