[Edited to add: an update to this has been posted here: "Button Button who’s got the Button"]
After a week of tweaking and poking I think I’ve come up with something beautiful.
Red button: [insert] (ventrilo key up)
Thumb button: [ctrl]
I’m using the “dpad” for movement. Specifically “wasd” for the four directions.
Up-right is a macro that hits both “w” and “d” quickly so i can go forward and right.
Up-left is a macro that hits both “w” and “s” quickly so I can go forward and left.
Down-right is “e” (strafe right)
Down-left is “q” (strafe left)
I’ve pretty much ignored the scroller thingy. I just keep forgetting it’s there. I’ve bound it to [space] and use it for jumping.
I’ve kept the keybindings very vanilla because I wanted it to work for all of my many alts. Generic keybindings are easier to re-map per character in the game.
This, combined with the addon Cogsbar has been a thing of beauty. I’m using Cogsbar for a visual reference to the keys and to provide the keybindings.
A lot of the reviews of the Nostromo N52 for Warcraft had just remapped “wasd” onto the keys and ignored the dpad.
This seems silly to me and wastes 4 of the operation keys (6 if you include strafes). If I was going to do that I would have just adjusted the keymappings on my keyboard and skipped the speedpad. So instead I’ve mapped movement on the dpad.
Yes, I know this makes Warcraft like playing a console video game. *Gasp* so horrible that a video game should resemble *gasp* a video game.
I ran into a tricky moment with this since by default the dpad doesn’t allow for simultaneous keypress. I want to be able to adjust my direction while running without having to stop, turn, then start running. My initial solution to this was to map the “forward” dpad direction to “auto-run”. This worked fairly well with just running.. but getting into combat was a pain. I had to remember to “turn off” auto-run as I got the the mob and then if I moved forward during combat I would just shoot right past the mob before I had time to turn auto-run off again. Very annoying. Finally I hit on the idea of mapping a macro to “forward-right”/”forward-left”. It works fairly well… if I’m actually running in circles Tatia looks retarded.. the timing on the macro makes her take little bitty half steps… but she does turn right.. and when I’m running forward I don’t notice the retarded-ness.
The only actual problem I’ve run into so far is that Cogsbar doens’t allow you to scale down the buttons. Full-sized buttons look HUGE after you get used to using .75 scale buttons in CT-BARMOD.
The screenshot includes button bars from Cogsbar (the 5×2 in the bottom left-hand corner), and CT-BARMOD (1×12 across the top and the two at the left-hand side). When I can scale the buttons in Cogsbar I’ll eliminate CT-BARMOD.
Things to note: I’ve remapped “x” from “sit” to “flip the camera and look behind me” (it’s an option under the default Warcraft keybindings. Something like “flip camera yaw”) Very cool when running away to make sure the mobs are no longer chasing you without having to stop. Also nice when tanking one Mob to drag it over and aggro another nearby mob. (I’m a PAoEladin, one mob is never enough : )
Nibuca’s Nostromo settings for Warcraft