In case you’re not a Paladin (or have been living under a rock), the forums are all a-broil with foaming and gnashing over the changes currently on the PTR.
Paladin changes detailed here: Paladin PTR Notes for 2.1
AFAICT, there is an agreed-upon-by-all MMORPG trinity of “required” classes for instances (or even just big fights).
Healers, DPSers, Tanks.
In the purest form,
Healers can’t tank or dps, (Priest)
DPSers can’t heal or Tank, (Rogue, Mage, Warlock, Hunter)
Tanks can’t heal or DPS. (Warrior)
Interesting that there are more pure DPS classes and only one of each of the other trinity.
More interesting still, so-called “pure classes” can hybrid spec to somewhat do a job they aren’t designed to do (Shadow Priest, Fury Warrior). So it looks like the only truely pure classes are Rogue, Hunter, Mage, Warlock, the DPS classes. I believe this stems from the fact that solo play features profoundly in Wow and if you can’t DPS you can’t effectively solo… so everyone needs a little bit of DPS. BUT, in order to do their “pure” job they need to change their spec. (Interesitng idea.. when setting up a group, would a shadow-priest be able to replace the spot of a rogue as dps? If so, then even more interesting that when “pure” classes off-spec they’re still viable.. but when “hybrid classes” specialize they’re still not viable)
Enter the Hybrids. Hybrids are classes of characers that can do two or more of the trinity with moderate success.
Paladin (heal, tank)
Shaman (heal, dps)
Druid (heal, dps, tank)
The rub comes when a “hybrid class” tries to replace the function of a “pure class”.
Continue reading Busting up the Holy Trinity (AKA: What a Paladin isn’t)