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Another frequent whine from the forums is plea for Heal over Time (HoT) and AoE heals for Paladins.
I’m not holy, I’ve never been holy.. but I thought that’s what Judgement of Light was?
Paladin: Judgement of Light at level 70 costs ~280 mana (can’t find the mana cost of “Judgement”) seems to have a 50% proc rate to heal for 95. So as long as the Paladin is hitting the mob.. everyone who is melee hitting the mob will be healed for an average of 50 hp each swing.
Druid: Rejuvenation at level 69 costs 415 mana and heals a single target for 1060 over 12 seconds.
Assuming JoL heals for an average of 50/swing (95 hp*50%), the DPSer needs to hit the mob ~42 times in order to have the same effectiveness as the Druid’s spell.
The faster the DPSer swings, the more effective the heal (Slice-and-Dice has a chance to proc JoL).
With a 2 second swing time this comes out to about 84 seconds of swinging. So the Pally HoT takes 4 times as long as the Druid HoT.
With a 1 second swing time this comes out to about 42 seconds of swinging. So the Pally HoT takes twice as long as the Druid HoT.
That sounds like a rip off until you remember that Judgement of Light heals EVERYONE melee hitting the mob. If you add in just one more DPSer suddenly the Pally HoT is as effective as the Druid HoT. Add in more and suddenly it’s way more effective.
It -doesn’t- heal casters.. or ranged hits (hunters).