07.17.07

PAOEladin Goodness Defined

Posted in Paladins at 3:55 pm

PAoEladin goodness defined:
- Damage Avoidance: When the mobs hit me I have a higher chance to block over the next 10 seconds (Redoubt, Holy Shield)
- Damage Mitigation: Damage to me from mobs hitting me is reduced and almost eliminated (Toughness, Shield Specialization, Improved Righteous Fury)
- When the mobs hit me and I block they take damage (Blessing of Sanctuary, Holy Shield, Shield Spikes)
- When the mobs hit me they take additional holy damage (Retribution Aura)
- When I hit a mob I heal myself (Seal of Light, Judgement of Light) or get mana back (Seal of Wisdom, Judgement of Wisdom)
- Occationally I can AoE all the mobs for more damage (Consecrate)
- When I hit a mob I possibly get additional attacks (Reckoning)
- All the damage I do is increased by 5% (One-handed specialization)

Reckoning + SoL/JoL keeps your health up
Shield Spikes + Holy Shield + Blessing of Sanctuary + Retribution Aura means that your shield has better DPS than your sword.

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