Kargath is the last boss in Shattered Halls. We’ve made it to him before but his ping-pong attack with all the adds was always too much for us. Finally a guildie who is in another, more progressive guild (and occationally checks in on us) suggested the following:
Tank takes Kargath. All DPS on the first two adds until they’re dead. By the time they’re dead the tank has plenty of threat on Kargath. Rest of fight, all dps on Kargath. Tank grabs adds as they arrive. When Kargath goes down all the adds boogie out of there so as long as you don’t hit them they should run away.
It worked like a charm.