This post was published long before the Mists of Pandara Expansion.
The tips and techniques explained here may be outdated.

Seal of Righteousness vs Seal of Vengeance

Which is better from a DPS standpoint? To quote Big Red Kitty, it depends.

Here’s our basic Righteousness vs Vengeance graph. 10 second cooldown on Judgements, 0 spell damage, “normal” Seal of Righteousness. This further assumes that you’re using a 3.0 second swing for Righteousness 2-h and Vengeance and a 2.0 second swing for Righteousness 1-h.

In this example Seal of Righteousness (SoR) is better than Seal of Vengeance (SoV) for the first 19 seconds. From 19 seconds to 26 seconds they’re about the same. After 26 seconds SoV diverges upwards and is the clear choice.

The question gets more interesting when you add talents and spell damage.

Here’s the picture when we spec to have our judgment cooldown reduced to 8 seconds. SoR is better then Sov for the first 16 seconds. From 16 seconds to 23 seconds they’re about the same. After 24 seconds SoV diverges upwards and is the clear choice. Faster cooldown makes SoV more useful for shorter fights.

Here’s the picture when we gear to +1000 spell. The judgements are back at 10 seconds cooldown. SoR scales a lot better with +spell than SoV.

Here’s the picture of what Tatia has now with +spell and her spec. She has ~400 +spell, spec’d for an 8 second cooldown on Judgements and gets a 15% damage increase on SoR/JoR. My gear choices have been made to increase spell damage.

Based on this, since most normal solo fights last less than 30 seconds.. I should be swinging a two-hander and using SoR/JoR only.

I wonder though.. Currently I’m using a weapon that’s capped at ~41 dps but has +121 spell damage. I wonder what the specs will need to be on a two-hander for me to get the equivalent. Hmm sounds like more research.

Assumed fight sequence for Seal of Righteousness.
– Pull mob with Judgement of Righteousness.
– Immediately cast Seal of Righteousness and hit the mob.
– Judge Righteousness every time Judgment cooldown is up.

Assumed fight sequence for Seal of Vengeance.
– Pull mob with judged Wisdom/Light (not important to the DPS)
– Immediately cast Seal of Vengeance.
– Judge Vengeance every time Judgment cooldown is up.

Assumptions:
I got the mana/damage numbers directly from Warcraft. I used calculations from WowWiki.

**Seal of Righteousness: Rank 9 221 mana hits for 49-67 holy damages. More if you’re using a 2-handed weapon.Holy damage with each weapon swing. Cannot crit. DPS increased by: spell damage (on 1-handed weapon: ~9.2% of spell damage per 1.0 of weapon speed. on 2-handed weapon: ~10.8% of spell damage per 1.0 of weapon speed), Improved Seal of Righteousness (+15% (at max) to seal/judgement damage)

**Judgement of Righteousness: Rank 9 hits for 252-276 Holy damage burst when judging Seal of Righteousness. DPS increased by: spell damage (71.43%), spell crit, Improved Seal of Righteousness (+15% (at max) to seal/judgement damage)

**Seal of Vengeance: Rank 1 212 mana. (20 PPM) Holy stacking DoT. Stacks a debuff on the mob. Debuff stacks up to 5. Causes 120 damage over 12 seconds (24 damage every 3 seconds) per debuff on the stack. Cannot crit. DPS increased by: spell damage(17% per tick)

**Judgement of Vengeance: Rank 1 Hit for 120xstack damage. Burst of holy damage based on Vengeance stack. DPS increased by: spell damage (42.86%)

Ignored GCD for ease of spreadsheeting.
Not considering Seal of Crusader.

The spreadsheet

Sources:
WowWiki, Seal of Righteousness (http://www.wowwiki.com/Seal_of_Righteousness)

Similar Posts:

5 comments to Seal of Righteousness vs Seal of Vengeance

  • GSH

    Are you counting spell damage?

    In my experience SoR/JoR gets a bigger boost from spell damage than SoV/JoV. So if you have a decent amount of spell damage SoV is not very good. Not to mention that SoV keeps falling off whenever I try to use it.

  • Nibuca

    Yeah.. sorry about that. I accidentally hit “publish” on this earlier this morning before I was actually done. Graphs and commentary updated to include +spell and talents.

  • samownall

    Graphs are all very well but more often than not your playstyle will affect the damage of either.

    Samownall World of warcraft blog

  • The biggest problem with this is trying to realistically compare 1H damage. SoV, unless the weapon is 3.0 speed or slower, could very well end up falling off. Between resists, missed and the PPM limitation, eventually the debuff from SoV will fall off, which is a big damage drop, since your Judgements lose potency as well as your normal DPS..

    If you’re using 2H, it’s most likely slower than 3.0 which means as long as you connect and the spell doesn’t get resisted you’ll be fine (the debuff will still fall off but only once in a blue moon with that situation). In that scenario, on a medium or long fight you’re best off going with SoV since it will rarely fall off.

  • Nibuca

    @samownall
    I’m not sure I understand. Since this is an idealized situation AFAICT it’s the max DPS you can squeeze out of these seals. You’re limited by cooldowns and swing timers. I don’t see how playstyle would come into it.

    @Kaziel
    The comparison here is an idealized situation. It assumes a 3.0 swing for SoV to keep it up.

    You would see a difference in DPS just because of the weapon dps.. but the above graphs don’t take that into consideration. These compare only the raw DPS generated by the Seal/Judge combination.