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	<title>Comments on: Guild First: Terestian Illhoof</title>
	<atom:link href="http://chicanery.fibergeek.com/2007/12/18/guild-first-terestian-illhoof/feed/" rel="self" type="application/rss+xml" />
	<link>http://chicanery.fibergeek.com/2007/12/18/guild-first-terestian-illhoof/</link>
	<description>Impish by nature.</description>
	<pubDate>Fri, 21 Nov 2008 02:09:57 +0000</pubDate>
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		<title>By: Wulfie</title>
		<link>http://chicanery.fibergeek.com/2007/12/18/guild-first-terestian-illhoof/#comment-692</link>
		<dc:creator>Wulfie</dc:creator>
		<pubDate>Wed, 19 Dec 2007 11:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://chicanery.fibergeek.com/?p=532#comment-692</guid>
		<description>Grats on the Illhoof kill. Yes, a Warlock helps but as you've shown it's not required. Other options include:

*An Arms Warrior whirlwinding the adds
*A Paladin Tank AoE tanking the Boss, Kri'lek and all the summoned imps. (Note, he will need a lot of healing and it's still useful if an OT in DPS gear takes Kri'lek to prevent the Tankadin getting the +fire damage debuff).

As for Netherspite, it's still my least favourite fight in the instance. We usually leave him for last and will only attempt him if we're in a good mood after the Prince is dead.

As far as Red Beams go, try to have two teams of two for it. One tanky type to stay in the beam for most of the phase and one to take it for the last little bit. A Hunter, Shaman or even a Rogue using Evasion can take over if the main beam tank has too many stacks. Then in the next portal phase, the second team goes in and does the same.

The other trick is to try beam-dancing. Basically, take a few stacks, then go out of the beam. Dive back in when you've taken some damage from him (the beam will heal you to full), then dive out after a few stacks and repeat. It takes some practise, but in that way one person can take a red beam for an entire portal phase.</description>
		<content:encoded><![CDATA[<p>Grats on the Illhoof kill. Yes, a Warlock helps but as you&#8217;ve shown it&#8217;s not required. Other options include:</p>
<p>*An Arms Warrior whirlwinding the adds<br />
*A Paladin Tank AoE tanking the Boss, Kri&#8217;lek and all the summoned imps. (Note, he will need a lot of healing and it&#8217;s still useful if an OT in DPS gear takes Kri&#8217;lek to prevent the Tankadin getting the +fire damage debuff).</p>
<p>As for Netherspite, it&#8217;s still my least favourite fight in the instance. We usually leave him for last and will only attempt him if we&#8217;re in a good mood after the Prince is dead.</p>
<p>As far as Red Beams go, try to have two teams of two for it. One tanky type to stay in the beam for most of the phase and one to take it for the last little bit. A Hunter, Shaman or even a Rogue using Evasion can take over if the main beam tank has too many stacks. Then in the next portal phase, the second team goes in and does the same.</p>
<p>The other trick is to try beam-dancing. Basically, take a few stacks, then go out of the beam. Dive back in when you&#8217;ve taken some damage from him (the beam will heal you to full), then dive out after a few stacks and repeat. It takes some practise, but in that way one person can take a red beam for an entire portal phase.</p>
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	<item>
		<title>By: Nullspace</title>
		<link>http://chicanery.fibergeek.com/2007/12/18/guild-first-terestian-illhoof/#comment-691</link>
		<dc:creator>Nullspace</dc:creator>
		<pubDate>Wed, 19 Dec 2007 07:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://chicanery.fibergeek.com/?p=532#comment-691</guid>
		<description>Gz on more loot and progress!</description>
		<content:encoded><![CDATA[<p>Gz on more loot and progress!</p>
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