This post was published long before the Mists of Pandara Expansion.
The tips and techniques explained here may be outdated.
I don’t play on a RP server.. and in fact I don’t think this type of topic is touched by roleplayers. My perception is that roleplayers overlay the rules and norms of the “real world” onto the “game world” and play based on those rules. Regardless, I think this is an interesting mental exercise.
If Azeroth were real, what would be the cultural implications of an impermanent death?
That is.. in our outside-the-game culture, death is permanent. This leads to laws against the taking of life.. grief and anguish at the loss of life and a general dread of death that permeates our society. Because we don’t want to die we do fewer risky things. Even when we do risky things, we make provisions for our continued life after the risky activity. I’d -never- consider jumping out of an airplane without a parachute, regardless of how thrilling it is, because I’d be guaranteeing my death (something I can’t fix or reverse).
Death is impermanent in the World of Azeroth. At worst you have a long corpse run. What kind of cultural norms would result from this changed natural law?
Continue reading Meta Role Playing: Impermanent Death
Almost Chicanery