Per Gongniu (Protection Warrior), Spell reflect is broken. He puts it up, blows 25 rage and nothing. Sucks to be the tank. Sucks to be the raid.
Correction: Gongniu’s spell reflect was broken in Kara. It worked when he challenged a caster to a duel and with mobs outside of Kara.
Note: Gongniu filed a GM ticket early in the night about his spell reflect not working. When Prince was at 95% the GM responded. Gongniu said “hold On”. We won that fight. It was the 4th or 5th attempt. Almost immediately upon downing Prince the GM congratulated Gongniu on the kill. Kinda freaky weird guess it’s a good thing we don’t know any “cheats”. =)
West Kingdom did a slam-dunk of UBRS and decided to go test our mettle against Onyxia. On the first try we lost quite a bit of the raid at the first Breath in phase two. Unfortunately she bugged out on our second attempt. Fortunately we got it on tape. At the request of WK, “Dragons Gone Wild”.
The sad part is that the only four people left in the instance were all off-mike (one way or another). Fraps won’t record me on my mike.. and because he sits behind me, it won’t record Fiancee(I have him muted in Ventrilo). Ireena has no mike.. and Daegothh was curiously quiet. So it does lead so some disjointed discussions in the video. We -were- talking on Ventrilo.. but because it didn’t record me or Fiancee you missed a lot of the conversation.
I will note though.. Tatia was the last toon standing. Pally power FTW!
So I’ve been noodling it a couple of days.. and after watching BigRedKitty’s Lowbie-Hunter guide about playing a lowbie hunter (and not sucking meleeing) I was wondering if you could extend this same method (strafe kiting etc) to a clothie class. So I created a little lowbie warlock, Døt.
Methods to avoid melee:
1. Strafe kiting. Requires instant cast spells. Works best if toon can slow down the mob (Concussive Shot, for example)
2. Freeze the mob in place then kill the mob before it can get to you. Requires a “freeze spell” (Roots, Frost Nova).
3. Zerg the mob from range. Kill it before it gets to you.
I tweaked my Hunter’s attack macro based on the buggy piggies. This macro lets me take “Charge” off auto-cast but still uses it at the beginning of the fight. It should also prevent my piggie from breaking my (and other people’s) traps. New macro:
This is a complimentary video to an entry I did a while ago. How I Heal, Grid+Clique. All links to the addons and a long winded explanations of them are located over there.
I don’t play on a RP server.. and in fact I don’t think this type of topic is touched by roleplayers. My perception is that roleplayers overlay the rules and norms of the “real world” onto the “game world” and play based on those rules. Regardless, I think this is an interesting mental exercise.
If Azeroth were real, what would be the cultural implications of an impermanent death?
That is.. in our outside-the-game culture, death is permanent. This leads to laws against the taking of life.. grief and anguish at the loss of life and a general dread of death that permeates our society. Because we don’t want to die we do fewer risky things. Even when we do risky things, we make provisions for our continued life after the risky activity. I’d -never- consider jumping out of an airplane without a parachute, regardless of how thrilling it is, because I’d be guaranteeing my death (something I can’t fix or reverse).
Death is impermanent in the World of Azeroth. At worst you have a long corpse run. What kind of cultural norms would result from this changed natural law?