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	<title>Comments on: Zerg!</title>
	<atom:link href="http://chicanery.fibergeek.com/2008/03/19/zerg/feed/" rel="self" type="application/rss+xml" />
	<link>http://chicanery.fibergeek.com/2008/03/19/zerg/</link>
	<description>Impish by nature.</description>
	<pubDate>Tue, 02 Dec 2008 08:32:30 +0000</pubDate>
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		<title>By: Aemadiaus</title>
		<link>http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-998</link>
		<dc:creator>Aemadiaus</dc:creator>
		<pubDate>Tue, 25 Mar 2008 19:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-998</guid>
		<description>Grats on blasting through kara.  I hope your zerg groups get better.. Right now our kara "zerg" group can do a FULL clear in kara in about 3.5 hours.  

Once you get the right amount of tanks, healers and DPS it becomes as easy as running something long like SL.</description>
		<content:encoded><![CDATA[<p>Grats on blasting through kara.  I hope your zerg groups get better.. Right now our kara &#8220;zerg&#8221; group can do a FULL clear in kara in about 3.5 hours.  </p>
<p>Once you get the right amount of tanks, healers and DPS it becomes as easy as running something long like SL.</p>
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		<title>By: Nibuca</title>
		<link>http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-985</link>
		<dc:creator>Nibuca</dc:creator>
		<pubDate>Thu, 20 Mar 2008 16:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-985</guid>
		<description>OOoo!  Good feedback.  Keep in mind, I play a Holy Pally and a (baby) Affliction Warlock so any feed back on other classes (or even those classes) is welcome.

I'm trying to set the bar low.  It's not my intention to prevent people from joining the regular Kara based on the list.. it's more giving them something to strive for.  I know that at least for the Holy Pally/Affliction beginning Kara lists you can easily pass that based on crafted/5-man gear.. but it still takes works.

WRT: Uncrushable. 
I updated  the warrior requirement to "Avoidance: 102.4% with shield block up" and the Pally requirement to "Avoidance: 102.4% with Holy Shield up"

I also broke Warlocks out into two groups (Destruction/Demonology and Affliction).  I'm a little vague on reasonable stats for a Demonology spec'd warlock so I grouped it with Destruction. 

Initially I didn't do this because when I looked at Lilac (my Affliction Loc) she has 9% crit so 12% seemed reasonable to achieve.  Even though it's not the optimal stat.. I've found that 40%+ of my damage comes from Shadow Bolts.. and crits are useful for those.</description>
		<content:encoded><![CDATA[<p>OOoo!  Good feedback.  Keep in mind, I play a Holy Pally and a (baby) Affliction Warlock so any feed back on other classes (or even those classes) is welcome.</p>
<p>I&#8217;m trying to set the bar low.  It&#8217;s not my intention to prevent people from joining the regular Kara based on the list.. it&#8217;s more giving them something to strive for.  I know that at least for the Holy Pally/Affliction beginning Kara lists you can easily pass that based on crafted/5-man gear.. but it still takes works.</p>
<p>WRT: Uncrushable.<br />
I updated  the warrior requirement to &#8220;Avoidance: 102.4% with shield block up&#8221; and the Pally requirement to &#8220;Avoidance: 102.4% with Holy Shield up&#8221;</p>
<p>I also broke Warlocks out into two groups (Destruction/Demonology and Affliction).  I&#8217;m a little vague on reasonable stats for a Demonology spec&#8217;d warlock so I grouped it with Destruction. </p>
<p>Initially I didn&#8217;t do this because when I looked at Lilac (my Affliction Loc) she has 9% crit so 12% seemed reasonable to achieve.  Even though it&#8217;s not the optimal stat.. I&#8217;ve found that 40%+ of my damage comes from Shadow Bolts.. and crits are useful for those.</p>
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		<title>By: Galoheart</title>
		<link>http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-984</link>
		<dc:creator>Galoheart</dc:creator>
		<pubDate>Thu, 20 Mar 2008 16:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-984</guid>
		<description>Think she did say Tanks uncrittable/uncrushable with exception to Bear if you read it correctly.</description>
		<content:encoded><![CDATA[<p>Think she did say Tanks uncrittable/uncrushable with exception to Bear if you read it correctly.</p>
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		<title>By: few comments</title>
		<link>http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-983</link>
		<dc:creator>few comments</dc:creator>
		<pubDate>Thu, 20 Mar 2008 15:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-983</guid>
		<description>Few comments, hope you don't mind about requiremetns you said there...

First about tanks:
"uncrittable/uncrushable(except bear), 11.5k HP, 10k Armor"

Uncritable (490 defense) - true: a must. Uncrushable not true. 
To be uncrushuble you need a very specific gear from T6 and BT crafted peaces. If you meant on a uncrashable with a shield block, every warrior lvl16 and up have it - it just require a little skill :)

Second comment is regarding warlock crit.
Why would a warlock NEED a 15% crit for Kara? Most of the afflic warlocks gear have very little int and no crit on it. Crit is almost useless for afflic locks, it's nice to have but it's not requirement at all</description>
		<content:encoded><![CDATA[<p>Few comments, hope you don&#8217;t mind about requiremetns you said there&#8230;</p>
<p>First about tanks:<br />
&#8220;uncrittable/uncrushable(except bear), 11.5k HP, 10k Armor&#8221;</p>
<p>Uncritable (490 defense) - true: a must. Uncrushable not true.<br />
To be uncrushuble you need a very specific gear from T6 and BT crafted peaces. If you meant on a uncrashable with a shield block, every warrior lvl16 and up have it - it just require a little skill <img src='http://chicanery.fibergeek.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Second comment is regarding warlock crit.<br />
Why would a warlock NEED a 15% crit for Kara? Most of the afflic warlocks gear have very little int and no crit on it. Crit is almost useless for afflic locks, it&#8217;s nice to have but it&#8217;s not requirement at all</p>
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		<title>By: Galoheart</title>
		<link>http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-982</link>
		<dc:creator>Galoheart</dc:creator>
		<pubDate>Thu, 20 Mar 2008 12:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-982</guid>
		<description>Seem like you will be putting some good standard benchmark in place for your regular newer Kara group and you Veteran Zerg group. Should allow for less hasel and faster runs if most people meet those numbers or at least spend time working on their gear to qualify for those benchmark numbers.

As a Tank (Paladin) I rather see a Tank in solid tank gear blues or badge with lots of defense vs resilience (pvp). Though having the resilience may be good to reduce crit rating. Having real defense is much better as it improve dodge/parry/block all togeather. 

Seem your guild should do well having some standard of gear to aim for vs just whoever wants to go on just any run can go with some level of gear standard. While I don't know all the exact numbers for all the other class but the Tanks they do at least seem like fairly achievable numbers if people do spend time working to improve their gear and doing the necessary gear enchanting and geming.

My guild don't have such a standard or as yet. Quite frankly I wish it did, it would have some gear standard when it comes to raiding and would make raid performance more smoother. So far it hasn't been the case for a variety of reasons. Hopefully this implementation will work to make your guild members raiding of higher quality.</description>
		<content:encoded><![CDATA[<p>Seem like you will be putting some good standard benchmark in place for your regular newer Kara group and you Veteran Zerg group. Should allow for less hasel and faster runs if most people meet those numbers or at least spend time working on their gear to qualify for those benchmark numbers.</p>
<p>As a Tank (Paladin) I rather see a Tank in solid tank gear blues or badge with lots of defense vs resilience (pvp). Though having the resilience may be good to reduce crit rating. Having real defense is much better as it improve dodge/parry/block all togeather. </p>
<p>Seem your guild should do well having some standard of gear to aim for vs just whoever wants to go on just any run can go with some level of gear standard. While I don&#8217;t know all the exact numbers for all the other class but the Tanks they do at least seem like fairly achievable numbers if people do spend time working to improve their gear and doing the necessary gear enchanting and geming.</p>
<p>My guild don&#8217;t have such a standard or as yet. Quite frankly I wish it did, it would have some gear standard when it comes to raiding and would make raid performance more smoother. So far it hasn&#8217;t been the case for a variety of reasons. Hopefully this implementation will work to make your guild members raiding of higher quality.</p>
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		<title>By: Trackhoof</title>
		<link>http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-981</link>
		<dc:creator>Trackhoof</dc:creator>
		<pubDate>Thu, 20 Mar 2008 01:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://chicanery.fibergeek.com/2008/03/19/zerg/#comment-981</guid>
		<description>Heh, if I had gotten the gear and enchants I was looking for, I would've been in good shape for Kara, then... You could easily be 28% crit as a Survival Hunter with 800 agility. :)

The 1500 AP might take a little doing, though. I'd say shoot for around 1400 AP, any survival hunter worth his salt can definitely do 500 DPS before that mark (I know I was).

Great list, I'll thank you on behalf of everybody who doesn't know they need it yet! ;)

-Track</description>
		<content:encoded><![CDATA[<p>Heh, if I had gotten the gear and enchants I was looking for, I would&#8217;ve been in good shape for Kara, then&#8230; You could easily be 28% crit as a Survival Hunter with 800 agility. <img src='http://chicanery.fibergeek.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The 1500 AP might take a little doing, though. I&#8217;d say shoot for around 1400 AP, any survival hunter worth his salt can definitely do 500 DPS before that mark (I know I was).</p>
<p>Great list, I&#8217;ll thank you on behalf of everybody who doesn&#8217;t know they need it yet! <img src='http://chicanery.fibergeek.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>-Track</p>
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