N’kay.. so I know you’re getting it from all sides.. and a recount of all of the features release on Gamespy would be boring (kinda like the unending regurg of patch notes on patch days).. I don’t want to do that but I do want to comment on two things.
# All raid instances will have both 10 person and 25 person versions
# 10 and 25 versions will be on separate cooldowns (Can play in a 10 man earlier in the day and a 25 later)
Some people have taken this to mean that you’ll be able to do the -same- dungeon with either 10 or 25 people. I don’t think so. I think what we’ll end up with will be very similar to the Sunwell instances.
A 10-man that’s in one section and a 25-man that’s in another section.. but still -two- raiding dungeons that are situated in the same complex. But with different encounters and probably different bosses.
Why do I think this?
Look at BC Heroics vs non-Heroics. Aside from the badges.. and the occasional phat loots (pre-kara) I’m kinda meh about running Heroics. It’s the same content as the non-heroics.. just hits harder. If 10-man new-Naxx had exactly the same encounters as 25-man new-Naxx then there’s no excitement in finally being able to run the 25-man.. it’s just more of the same.
If, instead, it’s two different dungeons with different times and different loot tables then there’s excitement in running the 10-man.. followed by more excitement in later running the 25-man.
Add to that, raiding guilds will be incensed if their raid is the same as the 10-man version. I’m talking massive QQ on an epic proportion. No, I firmly believe they’ll be different.. thus encouraging 10-man capable guilds to group their membership so they can experience the 25-man content.
# Vehicles and vehicular combat.
OMG! The video of this is -so- cool. I have wanted to be able to do this since the first time I was knocked out of the air by those stupid Kalari. Die birdy die!
Gamespy: WotLK Videos see especially the “Sholazar Basin” one (starting at ~48 sec).