Let’s just start out by saying there is no “one-true loot system”. All loot systems are flawed to some extent. I’m using this post to map out the evolution of our loot system.. not to suggest that everyone should use it.
We started.. and try to remain dedicated to the ideals of chivalry and honor.
We will -never- use DKP of any form. The GM is opposed to it.
In all cases we want to be fair and distibute loot as evenly as possible.
We would rather give loot to -someone- who will use it than shard the loot.
Everytime we try to address a failing in the loot system.. our rules become more complex.
We really -want- a simple loot system. Unfortunately “simple” doesn’t feel as “fair.”
How it all started
Once upon a time, a long, long time ago.. West Kingdom was a very tiny guild. We were a group of RL friends who played in the SCA who decided to start playing WoW (technically this was before -my- time with the guild). We started off with four hunters and a healing paladin. Eventually we got a group of ~10 players. The loot system was very simple: “If you need it, roll need, if you want it, roll greed”. At the end of the run we’d pass out shards to everyone on the run.
Friends and family
Then we changed and because of that change, we grew. We expanded our member policy to allow friends of guild members who were not actually in the SCA to join the guild. We got big enough to run Karazhan regularly. After we’d run Kara for a while someone pointed out that the current loot rules were annoying when you’d see someone get several pieces of loot in the run.. and then also get shards at the end of the run.
The “smurf rules” were evolved.
During a run, if BOP item is dropped that no one needs, it will be sharded and saved by the enchanter in the group. At the end of the run shards will be distributed to any player on the run who hasnâ€™t yet gotten an item from that run. Excess shards will be distributed according to a random roll. If, in a single dungeon run, two items-of-use drop for a player then the player must pay â€œshard priceâ€? to the person in the run who would have gotten the shard otherwise.
This starts with the idea that everyone is entitled to get something for raiding and then is extended to say that by taking a second purple you are taking shards away from someone else in the raid. So, to make up for “taking a shard” you’d have to pay shard price. I have to say, as a hybrid I didn’t love this system. But, I was out-voted.
Open door policy
Eventually.. we decided we wanted to see 25-man content. We threw open the door on recruiting and changed the loot rules again.
The “KISS” rules were evolved.
– First we decided that all members should declare a “Main” toon. That toon would get higher priority on loot than any Alts. If a member didn’t want to declare a “Main” then all of their toons were considered “Alts.”
– Second, we decided that we’d prefer to give items to toons for an “on-spec” use rather than an “off-spec” use. Ie, it’s better to give the healing plate shoulders to the Healing Paladin (on spec) rather than the Protection Paladin (off-spec)
So, when loot dropped we’d ask for rolls in this order: Main on-spec, Alt on-spec, off-spec/armor downgrades. If it made it through all those groups then we’d send it to be DE’d. All greens and shards went to the guild bank.
This lasted for about two months. We found that in the runs some people were having runs of very good luck.. so they’d come out of the raid with several purples. While others in the run lost out on all their rolls in the run. This caused.. whining.
The Grand Council decided to update the loot rules to include a “one purple per raid” clause. This is relatively recent.. I’d say only in the last month or so.
So.. we get to today’s loot rules:
2. On BOP items:
- the Master Looter will say “quiet” Everybody stay quiet, both on voice and on text.
- Master Looter will link a single item into raid chat. Master looter will then start the process for rolls.
Rolls will proceed in this order
* On-spec Mains and invited alts (alts that were asked to bring that alt for this raid) who haven’t yet received a purple in that run.
* On-spec Alts who haven’t received a purple in that run.
* Off-spec mains and alts and armor downgrades who haven’t yet received a purple in that run.
* Anyone who wants the piece (even if they’ve already received a purple that run)
- If there are rolls the loot master will count down, close the rolls and award the item.
- If there are no rolls the item will be disenchanted.
- Armor downgrading is allowed (ie, Hunter taking Leather, Druid taking Cloth) if statistics are appropriate. Please be considerate.
- Highest roll (+modifier) wins the item. If multiple of the same item drop (ie, 3 Hunter/Mage/Warlock tokens), a single roll will settle it (ie, everybody roll once, highest 3 rolls get tokens).
Though it’s not directly noted in the rules, we also roll for T-items before the community loot on bosses that drop both.
Where this falls down
This has a few failings. The grand council is aware of these failings.. but we’re not sure how to address them.
– If an item is a minor upgrade.. we’ve seen people refuse to roll because they don’t want to “waste” their purple. Even worse, we’ve had people says “it’s an upgrade for me.. and I’ll take it if I don’t have to have it ‘count’ as my purple”. This is the worst kind of cheesedickery and makes me want to just shard the purple even though it is an upgrade for someone.
– If an item is a major upgrade.. but we haven’t done the boss who drops the T-items. They’re “saving” their purple roll for the T-4/5/6 just in case it drops.. even though this item is a major upgrade. I think this is happening mostly because we haven’t required our members to make up a “gear plan” so they haven’t identified that this item is actually a -major- upgrade. I am trying to convince the Grand Council to make this a requirement in Wrath (or at least a very very strong recommendation)
– If the item is for an off-spec use.. the player has “used up” their purple to upgrade a set they rarely use. I don’t love that.
– The “second” major upgrade that drops for someone where they’ve already picked up a purple. If they are the only one of that class.. then normally we’ll award it to them anyway.. but that is outside the loot rules.
– Farm runs.. where we take someone who is less-geared than the rest of the run. They usually end up getting 3-5 purples.. but that kind of side-steps the rules.