We started off simply. In the beginning the only guild rule was “No Drama”. It was simple. Anything that happened in the guild.. you could look at it and say “does this cause drama?” If the answer was yes.. the don’t do it.
Then we grew. We got more people into the guild. We decided that we should lay down some guidelines.. rules to follow. Thus the guild became more complex. Now we had rules.. if something happened that wasn’t covered by the rules.. or if something happened that someone didn’t like, then we had to re-examine the rules and modify them to be most fair. We had whiners.. tattle-tailers and rule mongers. People followed the letter of the rules but not the spirit. Everything that was said was carved out of context and take as some kind of censure or criticism. More time was spent smoothing ruffled feathers and explaining what was actually meant then saying what we mean. The game and “fun” became secondary to enforcing rules of “fairness”.
This all came to a head. The guild leadership has declared “Enough!”
We play a game. It’s supposed to be fun. It’s not supposed to be work. I’m tired of dreading playing the game because of the angst and drama that I’m going to cause or help dispell. We’ve declared that we’re going back to having fun.
In the short term this will cause drama. In the long term I’m not sure how scalable this is… but what we’re doing before now wasn’t working. So we change. We’ll see what comes of it.