Let’s say (for the sake of arguement) that I’m utterly dedicated to specing full Affliction for the long run. So the bulk of my points ~51-55 will be in the Affliction tree.
That leaves me with right around 20 points to spend elsewhere. What is there in the other trees that I would want? and how badly do I want them?
Improved Healthstone 0/2, no increase to my DPS. Increases my (and my party/raid’s) longevity.
Improved Imp 0/3, utterly useless to me. I will be running with the felhound so improving the imp is a waste of talent points.
Demonic Embrace 0/5, no increase to my DPS. It does add to my longevity.
Improved Health Funnel 0/2, No direct increase to my DPS. It helps me to heal my pet faster.. and costs me less health. This allows my pet to do more DPS. It’s ok.. ideally I’d rather not have to keep healing my pet.. and really the default Health Funnel is tons better than the old one.. but if I have to spend points, this isn’t a horrible place to spend them.
Demonic Brutality 0/3, Useless to me.
Fel Vitality 0/3, No direct increase in my DPS. Adds to my pet’s longevity.
Improved Succubus 0/3, utterly useless.
Soul Link 0/1, No direct increase in my DPS. This moves 20% of the damage to me from me to my pet.
Fel Domination 0/1, No direct increase in my DPS.
Demonic Aegis 0/3, Slight increase in my dps. Assuming this increase the amount of spell damage I get from spirit.
Tier 5: (with only ~21 points to spend, this is the deepest I could go)
Unholy Power 0/5, Increase in my DPS when combined with my pet. Not sure on the magnitude.
Master Summoner 0/2, No increase in my DPS.
Improved Shadow Bolt 0/5, Potential to increase DPS. Depends on my casting shadow bolts (which I’m doing infrequently) and that shadow bolt critting (I have a pitiful crit rate currently).
Bane 0/5, Increase DPS. Decreasing the cast time for the Shadow Bolt frees me up for casting other things.
Aftermath 0/2, no increase to DPS. The only destruction spells I’m casting are Shadow Bolt and Immolate. Adding a daze to those doesn’t add to my overall damage.
Molten Core 0/3, Slight increase to DPS. The only fire spell I’m casting is Immolate. I -do- cast a lot of shadow spells.. so this would probably be up alot.. but it’s just not benefiting me much.
Cataclysm 0/3, Slight increase to DPS. The increased hit would allow my destruction spells to hit more often.. but I’m only casting 2 destruction spells.. and once I got to the spell hit cap this would drop to 0 increase in DPS.
Demonic Power 0/2, utterly useless. Effects two pets I don’t use.
Shadowburn 0/1, Adds to my DPS. Costs shards.. and works best as a finisher.
Ruin 0/5, Adds to my DPS. But, only effects two of the spells I cast.
Intensity 0/2, Slight increase to dps. If I’m not pushed back, the spell will go off faster.. but with the changes to spell pushback, this is only a very slight dps increase.
Destructive Reach 0/2, No increase to DPS.
Improved Searing Pain 0/3, Potential increase to DPS. Except that I almost -never- cast Searing Pain.
So.. Demonology makes me less squishy.. and Destruction offers me very slight increases of DPS especially on spells I rarely cast.
Right now I’m favoring this build: 55/11/5
Deep affliction with a reduced cast time on Shadow bolt/Immolate and a nice dusting of non-squishiness from Demonology.