Ok. So I’m finally playing with the “final” spec trees. Here’s what I came up with on my first pass: 54/0/15 +2
Most of the point feel like “Well duh, of course I need to spend points here”. But as I thought about it some more I noticed that there are a few possible quibbles:
I have the gear to hit spell hit cap of 446. I’m not running into mana problems so the alternate bonus of suppression doesn’t really appeal to me. That said, if I spec’d into Suppression I could fiddle my gear around to get more +dps and less +hit. I’m tempted by that.
Fel Concentration 3/3
This is arguable a pretty useless way to spend 3 points considering the new-in-3.0 pushback mechanism. In raids I’m rarely getting hit.. and when I do it only “pushes back” twice. I’m tempted to shift the points elsewhere.
Improved Drain Soul 0/2
In a raiding environment, the return of mana is kinda ‘meh’. Mostly I’d take this if I felt I was having threat issues. I had this before the patch.. and I am rarely blowing past the tanks. Since patch 3.1 feels like it’ll be a reduction to DPS I’m thinking I may not need it.. but I’m open to specing here if I need to.
Amplify Curse 1/1
I -hate- having to spend this point here. It just feels so useless. Add to that I’m fairly certain I’m not totally taking advantage of that saved 0.5 seconds. Just HATE spending this point.
Dark Pact 1/1
I -like- Dark Pact. EJ will tell you not to spend this point and to put it elsewhere. Meh. For me it’s like having a secret multi-use mana pot that you can use without troubling the healers. It also makes me feel that maybe my pet isn’t totally useless.
Destructive reach 0/2
The improved range is kinda meh to me. Adding 6-8 yards really doesn’t thrill me. BUT if I was having threat issues than dropping my destruction (shadow bolt) threat by 10% may be a good thing.
In fact, now that I write this I think I’ll drop Fel Concentration since it is marginal at best
That leaves me with five points to spend… I could…
– pick up Suppression to get the additional 3% hit… Allows me to get more +dmg gear and less +hit gear.
– pick up Improved Felhunter to make my felhunter into an even better mana pot…
– Pick up Demonic Power over in the destruction tree.. and use my Succy instead (she’s supposed to be the best “normal” dps pet)
– Pick up Destructive reach to drop 10% of my threat from destruction spells.
– Pick up Improved Drain Soul to drop 10% of my threat from Affliction spells.
– Put 2 points into better cookies for the raid.. it’s about 1k additional healing per raid member…
It really depends on your raids/play style. I love raiding with my felpuppy.. and really dislike the succy and the imp.. so unless either of them are doing double the DPS of my felpuppy, they’re not seeing the light of day. I love my felpuppy.. and I already use him as a mana battery.. but I really hadn’t noticed him running out of mana.. so it seems silly to improve his mana regen.
Since 3.1 feels a smidge like a DPS nerf I don’t -think- I’ll need the threat reduction.
So.. for now.. I guess I’ll get the extra 3% hit.. and fiddle my armor around and get better cookies. If I run into threat issues I’ll drop down to only 1/3 in Suppressions, drop the cookies and pick up both Destructive Reach and/or Improved Drain Soul.
So.. tonight, when I can get logged in I’ll be updating to this spec: 54/2/15.