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Dealing with the lulls

Roller CoasterRaiding is a rollercoster. Frankly it’s one I’m starting to dislike. When we’re at the top it’s exciting.. it’s fun.. it’s all I can think about. When we’re at the bottom.. or climbing our way back up it’s frustrating, it’s annoying and I hate EVERYONE.

I want to raid. Raiding is where my next gear upgrades come from. So if I want to continue to play my ‘lock then I need to raid. Raiding requires that I have 9 or 24 other people go with me.

Here’s how it goes:
– Raid leader adds an event to the calendar.
– When the event happens the raid leader usually finds that there are only 4-8 people signed up.
– Raid leader starts recruiting others from the guild to go. We really hate to pug.
– The non-signed-up guild people weren’t planning to go and are working on other things. They agree to go anyway.. but “just need to finish up this one thing/quest/mob” etc.
– Signed-up-guildies get pissed at the non-signed-up-guildie who’s “wasting time”.
– Non-signed-up-guildie didn’t sign up for this.. and “you can’t do this without me” and so bugger you all you can just wait.
– Non-signed-up-guildie didn’t sign up because he didn’t think he had the DPS/heal number for the run.
– Signed-up-guildie becomes pissed during the run because non-signed-up-guildie is doing piss-poor DPS/heals.
– Non-Signed-up-guildie totally -gets- they aren’t putting up the numbers.. but they “didn’t want to be here anyway”.
– Everyone gets pissed because we can’t down whatever it is we’re working on. Signed-up-guildie blames non-signed-up-guildie because of his low dps/lack of preparedness. Non-signed-up-guildie feels like crap because he knows he didn’t have the dps/heals to be here and resolves he won’t sign up for anymore raids.
– Raid leader adds an event to the calendar.
– Previously non-signed-up-guildie doesn’t sign up because he feels he doesn’t have the dps/heals (though why he’s not setting up heroics etc is beyond me).
– Previously signed-up-guildie doesn’t sign up because he “needs some time off raiding”.. and maybe if he takes time off he’ll come back and guildie raids won’t be full of suck.
– Goto 1.

So we end up.. here. Guidies are all pissed.. nothing is getting run. Raid leaders are beyond annoyed at how aweful it is to setup runs.

It feels like someone was drowning..and I swam out to help them.. and now I’m being dragged down with them.

Ways to deal with Lulls.
– Brigwyn way: Delete your max-leveled toon and start over. Yeah.. it surprised me too. Fimlys and I interviewd Brigwyn in TNB episode-43 (up now). His method of dealing with the lulls.. was to start over. I guess it’s different strokes for different folks. I don’t think I could do it. Just.. no.

– West Kingdom way: Setup a guild meeting and have a shakeup where “delete the guild” is brought up as a possibility. Possible path away from this includes “more raiding” and “more pugging”. (or just lots of drama wheeee) We’ll see how it shakes out.

How do you deal with the lulls?

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9 comments to Dealing with the lulls

  • Prepare for some more surprises I suppose, because dropping the character and starting over is my reaction as well. Not necessarily deleting the character, so much as leaving them idle for a very extended period of time. In some cases, I would go ahead and delete them, in others I would not.

    I play this game to have fun. If everything goes to crap, it’s either time to start the game over fresh, or screw the whole thing entirely and move on to a different game.

    Psynisters last blog post..Protection Paladin Leveling 1-66 (Lexington)

  • Krullwyn

    This is why I have alts.. if there is nothing going on for my main I have the option to at least have some fun on one of my alts. I have a laundry list of things to keep me busy for a looooong time (especially with achievements having been introduced).

  • You need to recruit.

    I was in your boat, my high end raiders started raiding with a high end guild on their alts which left us without high end raiders on those nights that we might want to do things.

    Personally I handed guild leadership over to someone else and left. I’m currently weighing my options between finding a guild I like or just starting to play a lot less. While I decide I’m leveling my priest. Everyone wants a priest.

  • Ess

    Ouch, that’s no fun. Although my circumstances are slightly different, I’ve also been wondering whether it’s time for a change. Alts? Meh. Re-roll? Maybe a change of scenery would be good.

    I don’t think I’d delete my main, but I’ve thought about starting over on another server and to see what shakes out.

  • Find regular pugs, and shrug at the guildies who didn’t sign up, and aren’t ready when the start of raiding is there.

    Your regular pugs will become raiding members, and you’ll start wanting to bring them before your flaky guildie, and they’ll be guild members soon enough.

  • I recently stopped playing my main and just moved over to another server. Not so much because I was having problems with my guild, but because my wife was having problems with hers.

    It kinds of sucks to leave behind friends you used to play with and such, but at the same time it’s nice to be free from everything and just do whatever you want to do without any form of pressure or urging from other people. Nobody’s calling you to run an instance that you don’t *really* feel like running, but there’s a potential gear upgrade, or at the very least some badges to obtain, etc.

    I still have my old main, and he’s still in the same guild, I just having logged into the server in a month.

  • TL;DR version: Pugging is essential for the health of a casual guild, as is fair rules, and officers that can enforce them.

    As a casual raiding guild, we struggled with this for a while, before we eventually boiled it down to a few principles. As follows:

    1. Never stop recruiting. Players are always leaving for one reason or another. If you’re not growing, you’re shrinking.
    1a. Pugged raiders are your best source of new recruits. Yes, pugging can sometimes suck, but if you employ some basic filters (Superior ach, vent instealled, quick wow-heroes armory check) you’re unlikely to get burned badly.
    2. Everyone is replaceable. We have 3 raid leaders, 3 capable MT’s, 3-4 OT’s,8-9 healers, etc. We rotate all positions for farm runs. Sure, it makes things slower and leads to the occasional wipe, but it also means one/two people can’t derail an entire raid. Dual spec is also crazy good for this.
    3. Minimize drama. If any guild rule is causing drama, it’s probably a bad rule. This doesn’t mean not enforce rules (or everything falls apart) but realize when too many rules are too much.
    3a. That said, officers need to enforce what rules you put in place, not just gossip in o-chat.
    4. Consistent raid scheduling is important.

    In your example above, as one of our guild’s officers, I would have gotten a yes/no from all guildies currently logged on, than proceeded to pug whatever slots available, starting raid when 80% full. The guildy harassing the other guildy about joining the raid would have gotten a wisp warning, then a gchat warning, and finally demoted to Troublemaker (a configured rank that has no guild chat privileges).

    I understand that the “not being able to fill 10-mans” period is tough…you’ve either got to recruit enough to get out of it, or look to merge with another guild. Only way, really.

  • mbf

    What about running regular heroics for gear/badges for the people who aren’t geared enough to raid? You could always run the heroics on an alt if you really don’t need anything from them on your main.

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