Meet Bob. Bob has a new toon who just turned 80. Bob’s new toon is wearing a smattering of greens and level 74 gear. To Bob it seems silly to enchant/gem his crappy green gear. Bob is in a social casual guild. Bob’s guild is currently raiding ToC and making progress through Ulduar. Bob wants to raid ToC and make progress through Ulduar. Bob’s guild puts its raids on the calendar with open signups. Bob signs up for these raids. Bob knows that he’ll quickly get gear upgrades out of ToC and Ulduar and raiding is really easy. So Bob just kind of coasts along on the runs.
Bob’s fairly disappointed when his guild face-plants on ToC beasts. Bob knows that fight is easy (they did it last week) but for some reason the guild just couldn’t do it this week. Bob didn’t really notice that Jane and Bill (two other new-to-80/new-to-raiding toons) were also in the run. Bob’s sure they’ll do better next week. In the meantime Bob decides he’ll go ahead and get the explorer title.. you know.. while he’s waiting for next week’s raid.
Several weeks later Bob’s guild notices that they’re still stalled in Ulduar and can no longer get all the way through ToC.
A) Keep the guild as it is. It’s a social casual guild and shouldn’t have to change.
B) Setup by-invite-only raids and only invite those people who are -ready- for the content.
C) Enforce gear requirements and setup “try-outs” to make sure people signing up for raids are qualified to be there
Continue reading “Carry Me!!!”