The second boss in Icecrown Citadel (ICC) is Lady Deathwhisper, a Lich (I’m tempted to say “Lich Bitch” but that just seems mean). For phase one she puts on a mana shield and summons adds (3 adds per side in 10-man). Your raid team has to kill the adds and dps down her mana bubble to get into phase 2 (no more adds, only kill the boss). The adds are “evenly” split between “Adherents” that can only be hit by physical attacks.. and “Fanatics” that can only be hit by magical attacks. Occasionally after you kill an add she resurrects it as a bigger badder add. When she chooses an add to resurrect it gets a “buff” and explodes for some considerable AOE damage (nasty to the melee).
When they are initially formed the Adherents have a shield that has to be DPSd down. It reflects magical attacks. After the shield is down you -can- hit the Adherent with magical attacks. If the Adherents are resurrected they have a buff that reflects all magical attacks.
The first few times we tried this fight I shot the snot out of myself by trying to attack the Adherents. At this point my stance is that if it’s named “Adherent” I don’t even target it. My job is to kill any Fanatics that are up and then to go back to beating on the boss’s mana shield. Magical using classes dps the Fantatics. Physical damage classes dps the Adherents.
Magical dmg only: Warlock, Mage, Priest, Balance Druid, Elemental Shaman (?)
Physical dmg only: Rogue, Warrior, Feral Druid, Enhancement Shaman(?)
Mixed dmg: Deathknight, Paladin, Hunter
(?) I’m not sure about the Shamans..
The problem we keep running into is that we only have one regular pure “physical damage” dpser. One solitary Rogue.. and he keeps getting eaten by the nasty AOE explosions. Through the fight the “Fanatics” get smashed and are gone.. but the “Adherents” seem to linger. There’s less DPS on the Adherents and the DPS that -is- on them is getting smashed by the ‘splodie AOE thingie the adds do when they transform. Range/magical DPSers are out of range of the AOE and the melee/physical DPSer keeps eating the blasts. We’ve fixed this somewhat by having the “Dark Summoning” stolen/purged/dispelled.. but it’s still very hard on us.
I’m still very puzzled about what to do with the folks who fall into the “mixed dmg” category. If I put them on the Adherents then their DPS drops off significantly. Sure, they’re helping to kill the add.. but just very very slowly. If I put them on the boss full time then they get to go bug-nuts and do their full DPS without worrying about killing themselves.. but then there’s possibly not enough dps on the Adherents.
Blizz, through game design, had nudged us towards building diverse raid groups. By taking most of the “must have” buffs and spreading them across many classes they’ve diversified the raiding group. With ICC they’ve gone a step further and essentially required you to have an evenly balanced raid group. This fight requires you to balance between physical DPSer and magical DPSers. The Saurfang fight requires you to balance between ranged and melee DPSers.
That’s all well-and-good in theory.. but what if you’re in a raid group like mine? We have a tiny roster and a very limited choice in who we bring to the raid. I didn’t choose to bring a single physical DPSer because I thought it would be spiff.. I brought only one because we only had one.
Our solution at the moment is to have one of our healers go feral kitty and help with the melee dps and to stick the “mixed dmg” DPSers on the boss fulltime. It’s an imperfect solution. Since kitty druid is “really” a main spec healer, his off-spec isn’t nearly as strong as his main spec. Add to that, if the kitty druid and/or the Rogue get smashed by the AOE explosions, no one else can pick up and help to kill those mobs. It’s frustrating to have to call for a wipe when only one person has died.