We were: Heimdäll(pally tank), Dudu(pally tank), Kradokk(druid healer), Valkyriana(pally healer), Reima(ele shaman), Zestor(mage), Flashback(mage), Drkrogue(rogue), Lilac(warlock), and Lapester (ret pally)
The /lore after Saurfang went down still makes me cry. I’m such a puss.
I actually respec’d slightly (link to spec) for the fight and picked up Curse of Exhaustion. I think it (and using frostweave nets) helped a little bit. We are still having one of our druid healers root the second beast while we kill the first. This is a bit annoying to him as he has to pop out of tree form to do the roots. We’ve recruited a boomkin so I’m hopeful she’ll be able to do the roots in the near future. Can the beasts be sheeped/hexed/ice trapped?
Anyway we pushed past Saurfang and made our first foray into the upper spire. After the adreneline high from downing Saurfang it was almost comical to be wiped by the first trash mob we pulled**. Confused DPS is confused. We dps’d a little bit of everything and the Val’kyr made a million copies of us and totally overwhelmed us. We released and ran back.. and found out that it is possible to DI one of the copies (who then ran through the group and wiped us again). Speaking of which.. the little copies are odd.. they’re fearable by warlocks AND by paladins (turn undead).. they’re like non-undead undead or something. We slogged our way through the trash and finally made our way to Festergut.
I had read an imperfect strategy that suggested you needed one tank and that everyone should group up in melee range and dps from there. OMG I have never wiped so fast. Seriously we ran in, got gassed, wandered about dazed and then wiped the group. Lesson learned I’ll be more cautious about trusting strange strategy guides.
It was already late in the evening so we only made 1-2 attempts on him. We went back in last night (Monday) and made some very solid attempts until the trash respawn caught up to us (we’d been VERY slow in clearing the trash).
Tanks need to trade off the boss at 9 stacks (not 10, they explode).
Ranged need to spread out at least ~10 yds apart (to avoid vomit).
When spores show up, make sure one is in melee and one is in ranged. Melee collapse on the tanks (to make sure everyone gets the spore). Ranged collapse on the door (which is where we stuck one of the healers) to get the spore. Ranged, run back to your spot after you get the spore.
***Warlocks, pop Shadow Ward often, esp right before he does his big explosion.
At best we got him to 6% before we had to call it. I’m confident we’ll get him the next time we’re there.
On the recruiting front we picked up ALOT of people this week. 1 boomkin, 3 deathknights, 1 rogue, 1 shadow priest, 1 warlock. We’re making good progress in filling our ranks. At this point I think we need 1-2 tanks and a few more ranged DPS and we’ll be able to start fielding two 10-man teams. Boo-ya.
**it was even more comical that we had MULTIPLE people die to the walls of blue gas, but we won’t dwell on that.