Here’s something I’ve observed.. Blizz thinks (possibly rightly) that choice is more interesting than non-choice. They’re putting extreme amounts of effort into the game just to provide you with valid alternatives. They’ve given Warlocks 3 viable raiding specs and are working to make them each approximately equivalent. They balanced all the professions so that all of them give you about the same bonuses just in slightly different ways. They’ve homogenized the classes.. so that instead of saying “must take a shadow priest for the mana over time”, instead we’re saying “well we need replenishment.. we have 3 people to choose from”.
This is all well and good (unless you’re that shadow priest who no longer has a guaranteed raid spot) but Blizz doesn’t seem to be applying this mentality to quests.
The only choice in a quest is to decide not to do it. The game doesn’t even treat that as an actual choice.. “not” doing the quest just means you haven’t started on it yet.. it’s still there.. and you can start it at any time. There’s no way to tell the game: NO, I choose to never do this quest.. change my future based on my NOT doing this quest.
Regardless of how much lore gets baked into quest lines.. the quests really boil down to a static task list. Given some flowery and touching story about a soldier’s plight during wartime.. instead we skim the text and boil it down to “gather 15 foozles” or “go talk to whoozit in someplace”. No matter how convoluted it becomes.. it’s really just a simple task list.
If you’re listening Blizz.. choice is interesting. I’m even in favor of irrevocable choices. It’s interesting to make a choice that has consequences.