Verdict: Mixed. If your dot ticks faster it ends sooner meaning you have to recast it more. For warlocks they’re talking about doing this by having a glyph that makes your Corruption tick faster. I’m interested to see how the Glyph works with Everlasting Affliction. I re-cast haunt whenever it’s off cooldown.. and casts of haunt continually refresh corruption.. so potentially if my haunt casts are still fast enough to keep corruption refreshed.. then “faster ticks” just translates to more DPS. Though it also means that if I’m slow about putting haunt up I lose both haunt and corruption more often.
Now.. if they’d just update Everlasting Affliction to refresh based on casts of Shadow Bolt.. THEN we’d be in business.
Trinkets scare me. I mean they’re lovely bits of sparkle that have tasty buffs on them.. but for some reason, I have a very hard time telling if trinket A is better than trinket B. I blame the proc. For some reason the proc part of the trinket just scares me. The math of the proc just makes my eyes cross.
I just want to start off by saying: I’m a bad bad blogger. I’m thrilled to death when I get email from a reader.. but unfortunately it’s taken me -way- to long to respond to this one.
A while back I got an email from Megan.
Hi there, I was reading your blog today and looking at the list of lock gear available from 10′s 25′s etc and I couldn’t figure out how you got your point values on each item as well as for the slot, is there another post I’m missing that explains the point system used?
I wanted to answer Megan immediately.. but the quick answer wasn’t going to be the full answer and really that question needed a full answer. Add to that, the numbers I used originally to generate those lists are no longer completely correct since 3.1 fiddled our values around. I’m currently working on updating those lists.
The following is -only- important when you’re single targeting trash that’s going to die very quickly. In a boss fight the loss of one tick is frankly insignificant. If you are part of the “trash is not important” camp.. feel free to skip this entry.
Ok. So I’m finally playing with the “final” spec trees. Here’s what I came up with on my first pass: 54/0/15 +2
Most of the point feel like “Well duh, of course I need to spend points here”. But as I thought about it some more I noticed that there are a few possible quibbles: Continue reading Affliction Spec for 3.1