Note the “killable” cinderbloom.
Sneaky little flagged hordie.
Just goes to show, you should never kill plants!
Shadowflame Ok.. so a while back they gave me -this-. I’ve successfully ignored it.. for a long time. I mean gimme a break.. it’s cast in melee range.. blegh. BUT TPTB (mostly EJ) say that casting it as part of your rotation will increase your damage output. Sokay. So I spent a little time poking at a test dummy and I have to say.. I don’t love it.
It seems like it has an 8 yard range. It’s only in front of you.. and even though it looks like you should be channeling a cone of shadowflames in front of you, really you can do whatever you want (ie, cast the next spell) as soon as your out of the GCD. Instead of.. you know, standing there dumbly until the supposed channeling gets done(boy was my face red…).
My biggest problem is knowing whether it hit or not. On smaller mobs they light up in flame when it hits them (it -is- kind of satisfying).. but on bigger mobs.. idaknow.. I just can’t seem to tell whether it’s hitting. If I’m not hitting, ie, if I’m at 9 yards away then I need to know to move closer.. or if it’s not hitting because I’m at 20 yards away then I need to know to not bother casting the bugger.. but as it is.. I’m just sort of blindly hitting the button when I’m -sure- I’m hitting.. even though I don’t -know- it.
Still… I don’t like it one bit.
I suppose I should look to see if I can make some power aura about it.. must poke at this idea for a while.
…and just like that it changes…. again.
I guess I know better.. it being patch day and all.. but on Tuesday EJ Affliction thread said Imp was the best bet with a spiffy talent spec and specific glyphs.
Then, like -that- it changed and today it’s back to saying the Succy is now the best pet with a slightly fiddled spec and twiddled glyphs.
So.. what’s a girl to do? Dual spec, no duh.
Primary spec: Succy specific.
I expect eventually I’ll want an Affliction primary Demo secondary.. if only for the MASSIVE AOE.. but in the meantime.. I’ll try these out and see how they work.
In other news.. I miss my haste buff from Soul Fire.. but I also am finding my rotation a lot easier to handle.
Time will tell.
Last night as I was cooking dinner (Ground beef and barley stew)(It was yummy) my fiancé informed me that our raiding group’s main tank has decided to leave the game. There were a lot of different things that fed into his decision.. but there it is.
I really like the tank that’s leaving.. and I’ll be sad to see him go.
Last week one of our dps/heals announced that he was bored with the game and was trying to be interested in it.. this was right after he showed up two hours late for the raid.. which he’d forgotten we were doing.
Three weeks ago one of our healers finally showed up an admitted she had been leveling another toon and playing with another guild.. and well she’d decided to stick with them.
So yea.. to hell in a handbasket.
Where this leaves us: After thrashing about for a while it does sound like we’ll eventually be able to continue raiding. My fiancee has been leveling his paladin and he plans to tank with him. Said Pally is currently 84 1/3 and swiftly moving towards 85. I’ve been leveling my pally with his pally.. and eventually my pally will be holy.. but I sincerely dread the idea that I could be pressed into raid healing because we were short that role. /sigh
In the meantime.. I’ve heard alts are fun. Ah well.. I guess we’ll see how that works out.
In Deadmines on the fight with Ripsnarl.. where you have to quickly kill off the ghosts while the boss runs in and out of view.. how do you handle it?
I ran into a keyboard-throwing incident over the weekend where I was in a group with a shadow priest and the two of us were struggling to get enough damage onto the ghosts quickly enough. The group ended up falling apart.. and I ended up logging off in frustration to find something less upsetting to do (I DID LAUNDRY!!! YES!! I was that upset).
What do you do when the instance calls for “burst damage” and you’re just not burst-y?
Gems call to me mightily. My inner OCD REALLY wants to match the socket to get the bonus. It’s like winning a little mini-game. BUT my inner mathematician knows that sometimes (most of the time) it’s better to say “Damn the Torpedoes” and just jam a red gem in everything. Sokay. Here’s the proof.
If you start with a pawn scale (NOTE: THIS SCALE IS FOR DISCUSSION ONLY! IT’S POSSIBLY VALID -RIGHT NOW- BUT WILL PROBABLY BE INVALID AS SOON AS 4.0.6 DROPS)(Also note: I’ve used my Affliction scale for this.. but if you swapped this out you could use any scale for any class/spec to figure out your optimal gemming methodology)
This is copied directly from Elitist Jerks for pre-raiding gear.
Int is worth the most. So the “best” gem available currently is the Brilliant Inferno Ruby At +40 int, that gem is worth [40 int * 2.9937 scale value = 119.748 Pseudo Points(PP)] and matches a red socket.
If we are looking to match a yellow socket then our best bet is the Reckless Ember Topaz(85.408 PP)
If we are looking to match a blue socket then our best bet is the Timeless Demonseye(60.66 PP)
My gemming methodology:
Match sockets to activate your meta gem (with the new ones it’s dead easy).
If an item has more then one gem then make sure the value gained in matching the sockets is more than would be gained by just jamming reds.
Engulfing Magic + Full Row of dots.. + 3x Shadow Embrace + Boss below 25% + Drain Soul
I grinned from ear to ear.
Last night while cooking dinner (stuffed red peppers**) I had a good chat with my fiancé about Tol Barad. Alliance on my server hasn’t held TB once this week and we’re both itching to get the raid done and anxious that it’ll flip when we can’t do the raid.
The problem is that we as the attackers have to coordinate our forces and simultaneously hold 3 points.. while they as the defenders have to only hold one place. I know the unfairness of this has been discussed at length..and I know Blizzard has a “fix” in the wings. I think the fix is that if you hold two points then taking the third point will be easier. I think the fix sounds like a bandaid.
We ended up talking about what-ifs.
We decided the big annoyance with TB was that we as the attackers have to get all three points while the defenders only need to hold one.. This seems very unfair. So we talked about making it 2 out of 3. But if you just make that one change.. then the zone changes to unfairly favor the attackers. So we came up with more limitations.
Our new rules for Tol Barad:
To bad Blizzard won’t listen to us.
The peppers were delicious by the way.
I’ve finally posted my cheatsheet for Throne of Tides.
Now I know if you’re breezing through that instance it will be old news.. but I wanted to mention one boss in particular, Mindbender.. the headsucker boss. I’ve been through Throne of Tides quite a few times.. and most of the time we get to Mindbender and it’s a really simple fight.. so simple that I hadn’t even bothered to figure out what he was doing.. I knew he was doing -something- but we were easily downing him without my actually having to figure out -what- he was doing.
This changed a few night ago.. honestly the big change was that all of our DPSers in the group were casters. So suddenly Mindbender’s unknown fight mechanics bit us in the butt.
THE BIG DEAL
If he has Absorb Magic up and you cast spells on him, he will heal for three times the spell’s damage. Note: he casts Absorb Magic A LOT. It seems to have a 5 second duration and a 1 second cooldown.
Now nomally we’d have a big hitting melee in the group.. and even though we(the casters) were blindly healing him up, the tank plus the melee was enough to eventually get him down.. but swap to a full caster group.. and we healed him to full several times.. and finally died when he started decapitating our party members.
So here it is.. when he gets “Absorb Magic” (which he gets A LOT) stop casting on him. That’s it.
To make it easier (and to make sure I noticed when he had it up) I built this into a Power Aura I have setup for Spell Reflect. This power aura has been growing over the last few years. Everytime I encounter a mob with a “thingy up so I should stop casting on it” I add it to this power aura. I’m sure I’ll add more before this expansion is done. This shows a red warning face thingie in the middle of your screen when the mob you’re targeting has one of the following spells up:
Bursty classes (Rogues and hunters I’m looking at you) who pipe up in Vent with “Hardie har, looket, that last 5 second long fight I hit 38k damage” .. you can all just die in a fire.
It’s cold comfort to know that I’ll probably kick your ass in the boss fight.. but SERIOUSLY stop linking the DPS meters after every trash pull.. you’re embarrassing yourself.
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