Cheat Sheet: Paladin
One stop shop for “the numbers” because I’m tired of just making this crap up
For a Paladin, Attack Power is (Strength x 2) + (Character Level x 3) - 20
14 AP = 1 additional DPS
Attack power converts into weapon damage:
Attack Power x Weapon Speed / 14 = damage added per hit
At 70 it takes 7 addition strength to add 1 more DPS.
2.36 defense rating = 1 defense
Uncrittable: 490 defense
Uncrushable: 102.4% combined avoidance
Holy Light 2.5 second cast - Pally big heal. Can crit based on spell crit for 1.5x heal. Benefits from +spell.
| rank | mana | min | max | effective coefficient(includes downranking penalty) |
| 11 | 840 | 2196 | 2446 | 71.40% |
| 10 | 710 | 1773 | 1971 | 71.40% |
| 9 | 660 | 1619 | 1799 | 68.34% |
| 8 | 580 | 1272 | 1414 | 66.30% |
| 7 | 465 | 968 | 1076 | 60.18% |
| 6 | 365 | 717 | 799 | 52.02% |
| 5 | 275 | 506 | 569 | 43.86% |
| 4 | 190 | 322 | 368 | 35.70% |
| 3 | 110 | 167 | 196 | 27.54% |
| 2 | 60 | 81 | 96 | 19.38% |
| 1 | 35 | 42 | 51 | 11.22% |
Flash of Light 1.5 second cast - Pally little heal. Can crit based on spell crit for 1.5x heal. Benefits from +spell.
| rank | mana | min | max | effective coefficient (includes downranking penalty) |
| 7 | 180 | 458 | 513 | 42.90% |
| 6 | 140 | 356 | 396 | 42.90% |
| 5 | 115 | 278 | 310 | 38.61% |
| 4 | 90 | 206 | 231 | 33.71% |
| 3 | 70 | 153 | 171 | 28.80% |
| 2 | 50 | 102 | 117 | 23.90% |
| 1 | 35 | 67 | 77 | 19.00% |
Blessing of Light gives Holy Light(580@Rank 4) and Flash of Light(185@Rank 4) a flat bonus. This bonus is not effected by the coefficient. Since patch 2.3, Blessing of Light has also received a downranking penalty from using lower rank spells
Holy Shock(31 points into holy) Instant, 15 sec cooldown. Direct damage/heal spell. Can crit based on spell crit for 1.5x damage/heal.
| rank | mana | min | max | effective coefficient (includes downranking penalty) |
| 5 | 435 | 530 | 574 | 42.9% |
| 4 | 385 | 452 | 488 | 42.9% |
| 3 | 325 | 365 | 395 | 41.06% |
| 2 | 275 | 279 | 301 | 36.15% |
| 1 | 255 | 204 | 220 | 31.25% |
Spell:
Seal of Righteousness - Holy damage with each weapon swing. Cannot crit. Cannot miss. DPS increased by: spell damage (on 1-handed weapon: ~9.2% of spell damage per 1.0 of weapon speed. on 2-handed weapon: ~10.8% of spell damage per 1.0 of weapon speed), Improved Seal of Righteousness (+15% (at max) to seal/judgement damage)
9 221 49 67
Judgment of Righteousness - Holy damage burst when judging Seal of Righteousness. DPS increased by: spell damage (71.43%), Can crit based on spell crit for 1.5x damage, Improved Seal of Righteousness (+15% (at max) to seal/judgement damage)
9 - 252 276 73%
Seal of Vengeance (Alliance) (20 PPM) Holy stacking DoT. Cannot crit. DPS increased by: spell damage
1 212 120 dmg over 12 seconds up to 5 stack 17%/tick
Judgment of Vengeance (Alliance) - Burst of holy damage based on Vengeance stack. DPS increased by: spell damage (42.86%), Can crit based on spell crit for 1.5x damage.
1 - 120x stack 42.86%
Consecration: AOE Holy damage. Cannot crit. DPS increased by: Spell Damage (95.4%), [Libram of the Eternal Rest] coefficient is spread out throughout the duration of the spell, and affects each target individually.
Exorcism: Only works on Undead and demons. Increase DPS: spell damage (42.86%), spell crit, Libram.
Holy Wrath: 2 second cast, 60 second cooldown (?) Only works on Undead and demons. Increase DPS: spell damage(19.05%), spell crit, Libram.
coefficient affects each target individually.
Holy Shield(31 points into protection): when you block the attacker will take Holy damage. Cannot crit. Cannot miss. DPS increased by: spell damage(5% per block) coefficient is spread through its four blocks. If you only block once, you only get 5%.
Melee:
Hammer of Wrath 0.5 second cast, 0.5 second cooldown: Only works on critters as less than 20% health. Increase DPS: Melee crit rate, Spell Damage(42.86%)
Avenger’s Shield(41 points into protection): Throw your shield at baddie, causes holy damage. DPS increased by: Melee hit rate. Melee crit rate, spell damage (13.57% per target) full coefficient for each target it hits.
Seal of Command(11 points into Retribution):(7 PPM) Can deal holy damage equal to 70% of weapon damage. Melee hit rate. Melee crit rate, weapon damage, attack power, spell damage(20% with spell damage equipment, 29% with Holy damage equipment)
Judgement of Command(11 points into Retribution): Deal holy damage. DPS increased by: melee hit rate. spell damage(42.86%), Melee crit
Seal of Blood (Horde): Melee hit rate, melee crit, AP
Judgement of Blood(Horde): Melee hit rate, melee crit, spell damage
Crusader Strike(41 points into Retribution): instant 110% Weapon damage. DPS increased by: Melee crit rate, weapon damage, attack power
**Retribution Aura: Holy damage whenever anyone in party within aura is hit. DPS increased by: Improved Ret aura in Ret tree. Does not receive benefit from +spell, cannot crit.
**(indirect) Blessing of Might: Increased attack power (increases your base damage-per-second (DPS) by 1 for every 14 attack power.)
**(indirect) Judgement of the Crusader: Add 50 add’l holy damage when holy damage is dealt. DPS increased by: Improved Seal of the Crusader (15% more holy damage) There’s a trinket..
**(indirect) Avenging Wrath: increases all damage by 30% for 20 seconds.
**Greater/Blessing of Sanctuary: when you blocks the attacker will take Holy damage. DPS increased by: ???
**(indirect) Sanctity Aura: Increases holy damage by 10
???
Sources:
Wowwiki, “Formulas: Downranking” (http://www.wowwiki.com/Formulas:Downranking)
The Holy Light, “Paladin Healing” (http://theholylight.wordpress.com/2007/07/10/paladin-healing/)
Warcraft Forums EU, “Spell Damage Coefficients v2.0″ (http://forums.wow-europe.com/thread.html?topicId=93930569&sid=1)
